Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js
https://tympanus.net/codrops/2026/09/04/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js/
Edoardo Lunardi
Fri, 04 Sep 2026 15:01:38 +0000
Tutorials
ASCII
draggable
shaders
Three.js
WebGL
https://tympanus.net/codrops/?p=120018
The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.
From Rays to Meshes: Building Vercel's Prism with vgpu
https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/
Matias Gonzalez Fernandez
Thu, 03 Sep 2026 16:01:06 +0000
Articles
3D
glsl
WebGL
https://tympanus.net/codrops/?p=120377
A look at how Vercel's vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.
Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js
https://tympanus.net/codrops/2026/09/02/breaking-the-frame-building-a-real-time-datamosh-effect-with-three-js/
Niccolò Fanton
Wed, 02 Sep 2026 14:36:45 +0000
Tutorials
Datamosh
post-processing
shaders
Three.js
WebGL
https://tympanus.net/codrops/?p=119915
A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.
Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js
https://tympanus.net/codrops/2026/09/01/bend-aim-fling-turning-the-eiffel-tower-into-a-catapult-with-three-js/
Yuri Artiukh
Tue, 01 Sep 2026 12:41:22 +0000
Playground
https://tympanus.net/codrops/?p=119976
A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js conference.
Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js
https://tympanus.net/codrops/2026/08/31/volatile-nexus-tinkering-with-glass-caustics-cubes-and-sound-in-three-js/
Frank Reitberger
Mon, 31 Aug 2026 15:59:38 +0000
Playground
3D
particles
Three.js
WebGL
https://tympanus.net/codrops/?p=120121
A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.
Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio
https://tympanus.net/codrops/2026/08/27/goodgrowth-boot-sequences-spinning-discs-and-the-art-of-the-portfolio/
Matt Stone
Thu, 27 Aug 2026 11:26:31 +0000
Articles
3D
case study
GSAP
portfolio
Three.js
https://tympanus.net/codrops/?p=119027
Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.
Building a Mouse-Following Square Lens Effect with Three.js and GLSL
https://tympanus.net/codrops/2026/08/25/building-a-mouse-following-square-lens-effect-with-three-js-and-glsl/
Tomoyuki Nakata
Tue, 25 Aug 2026 10:15:14 +0000
Tutorials
cursor
distortion
Three.js
WebGL
https://tympanus.net/codrops/?p=119046
A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.
Blender to Three.js and Back: 10 Tips for a Better Workflow
https://tympanus.net/codrops/2026/08/24/blender-to-three-js-and-back-10-tips-for-a-better-workflow/
Andrew Woan
Mon, 24 Aug 2026 13:53:35 +0000
Articles
blender
mcp
Three.js
https://tympanus.net/codrops/?p=117907
A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.