Codrops

Building an Infinite Loom: Unravelling Images into Threads with Three.js

Building an Infinite Loom: Unravelling Images into Threads with Three.js https://tympanus.net/codrops/2026/09/05/building-an-infinite-loom-unravelling-images-into-threads-with-three-js/ Clément Grellier Sat, 05 Sep 2026 12:50:25 +0000 Playground marquee Three.js WebGL https://tympanus.net/codrops/?p=120129 An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.

Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js

Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js https://tympanus.net/codrops/2026/09/04/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js/ Edoardo Lunardi Fri, 04 Sep 2026 15:01:38 +0000 Tutorials ASCII draggable shaders Three.js WebGL https://tympanus.net/codrops/?p=120018 The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.

From Rays to Meshes: Building Vercel's Prism with vgpu

From Rays to Meshes: Building Vercel's Prism with vgpu https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/ Matias Gonzalez Fernandez Thu, 03 Sep 2026 16:01:06 +0000 Articles 3D glsl WebGL https://tympanus.net/codrops/?p=120377 A look at how Vercel's vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.

More Three.js Speakers, More Ideas from Paris

New voices from the first Three.js Conference share what they're building, experimenting with, and bringing to Paris.

Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js

Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js https://tympanus.net/codrops/2026/09/02/breaking-the-frame-building-a-real-time-datamosh-effect-with-three-js/ Niccolò Fanton Wed, 02 Sep 2026 14:36:45 +0000 Tutorials Datamosh post-processing shaders Three.js WebGL https://tympanus.net/codrops/?p=119915 A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.

Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js

Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js https://tympanus.net/codrops/2026/09/01/bend-aim-fling-turning-the-eiffel-tower-into-a-catapult-with-three-js/ Yuri Artiukh Tue, 01 Sep 2026 12:41:22 +0000 Playground https://tympanus.net/codrops/?p=119976 A playful Three.js experiment that turns the Eiffel Tower into a catapult, combining interactive physics with real-world 3D data from Cesium ion to launch yourself across Paris toward the Three.js conference.

Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js

Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js https://tympanus.net/codrops/2026/08/31/volatile-nexus-tinkering-with-glass-caustics-cubes-and-sound-in-three-js/ Frank Reitberger Mon, 31 Aug 2026 15:59:38 +0000 Playground 3D particles Three.js WebGL https://tympanus.net/codrops/?p=120121 A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound come together in a fluid, interactive scene.

Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio

Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio https://tympanus.net/codrops/2026/08/27/goodgrowth-boot-sequences-spinning-discs-and-the-art-of-the-portfolio/ Matt Stone Thu, 27 Aug 2026 11:26:31 +0000 Articles 3D case study GSAP portfolio Three.js https://tympanus.net/codrops/?p=119027 Discover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.

Building a Mouse-Following Square Lens Effect with Three.js and GLSL

Building a Mouse-Following Square Lens Effect with Three.js and GLSL https://tympanus.net/codrops/2026/08/25/building-a-mouse-following-square-lens-effect-with-three-js-and-glsl/ Tomoyuki Nakata Tue, 25 Aug 2026 10:15:14 +0000 Tutorials cursor distortion Three.js WebGL https://tympanus.net/codrops/?p=119046 A step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.

Blender to Three.js and Back: 10 Tips for a Better Workflow

Blender to Three.js and Back: 10 Tips for a Better Workflow https://tympanus.net/codrops/2026/08/24/blender-to-three-js-and-back-10-tips-for-a-better-workflow/ Andrew Woan Mon, 24 Aug 2026 13:53:35 +0000 Articles blender mcp Three.js https://tympanus.net/codrops/?p=117907 A practical collection of tips for combining AI, Blender, and Blender MCP to streamline your Three.js workflow.

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